3 Reasons Why You Need Gaming for Team Building

Want to create better team building within your group or workplace? Incorporating gaming as a team bonding activity will help your team develop better communication skills, boost team morale, and assist team members with problem-solving and becoming more creative. How do you ask? Here are three ways gaming could help create efficient team building.

1.Gaming generates better communication and connection between team members.

Communication in the workplace is essential. To be able to create effective communication between team members, the work environment must be free of conflict, tension, and must have a natural connection between its people. Creating bonds is where gaming can be impactful in accomplishing a set relationship and communication between the group. Whether it’s setting time in a day where the team can unwind playing video games online such as Overwatch, or creating a monthly or annual trip, gaming could be used to help the team work better together and build stronger relationships. Corporations like Intel are experimenting with new apps that add a social networking and gaming element to their systems to facilitate company events and help team bonding. Though a bit of competitive spirit and camaraderie among coworkers is excellent, always keep a goal in mind to facilitate and better the team to become more productive and efficient.

2. Playing games gives a boost in motivation.

In a research project to find out the secret to creating the perfect team, Google found that the secret to building the best team isn’t about putting together people who mesh well, but by creating group norms and impacting the dynamics of a team to be more efficient. An idea brought up by Brian Sutton-Smith, a developmental psychologist of play, came up with the idea that the opposite of PLAY is not WORK, but DEPRESSION. Looking into the minds of gamers, his research as well as many others, found that when we play video games there are two regions of the brain which are hyperstimulated. One is most responsible for goal-orientation and motivation. When we play games, we are so focused to complete the goal (especially before our fellow team members), we feel a rush of accomplishment and self-confidence for completing a job and doing so feels as if it’s a reward in itself. This constant keeps the player focused on getting better until they can beat a level. It’s precisely this resilient behavior you can expect from a gamer whose brain is primed both to accomplish a goal and to gain confidence to learn and get better. The sort of behavior trait you want in the workplace.

3. Gaming stimulates the brain and helps get the mental and creative juices going.

Studies also show that gaming can help stimulate the brain and encourage the creativity. The other region of the brain that is constantly stimulated while a gamer is active is the hippocampus, which is responsible for memory and learning. Studies show that skilled players mainly use their frontal cortex, which is an area of the brain for planning, attention, and multitasking. There is always a learning experience when it comes to games. Every time a game starts, the player must learn the rules and figure out different strategies to improve their skills to help them get past each level, which helps them with their problem-solving skills.

Need help in Creating Gaming Events?

So seeing how much gaming can help build teamwork, now is the time to start planning an event to increase your team’s collaboration. With our expert Game Coaches and state of the art equipment, Game Truck Richmond can create the perfect team event for you! Whether you want a Video Game Party, a LaserTag Arena, or a game of BubbleSoccer, GameTruck Richmond can find the right team event for you. Go to our website or call (804) 938-1337 for a free estimate or to book a reservation today!

Top 5 Character Makeovers In Video Game History

If you love playing video games, you likely have a favorite character. Whether a character is iconic or newly introduced, they’ve likely undergone some changes. Here are our top five character makeovers in video game history.

Lara Croft

When Lara Croft first debuted in Tomb Raider in 1996, the character looked nothing like the adventurer we know and love now. The original character had unrealistic proportions and looked more cartoony than human, while the current Lara is ridiculously lifelike.

Mario

Mario was introduced in 1985, and the character lacked definition because it debuted as an 8-bit character. You can’t fault the designers for not trying —the technology simply wasn’t there. Today, Mario is known for his red-and-blue getup and unforgettable mustache.

Link

When Link was introduced in The Legend Of Zelda, the character was playful and young looking, and he didn’t look much like today’s Link. While the outfit remained the same, the hero became more intense and intimidating.

Zelda

For more than 30 years, fans have loved Princess Zelda –– and she’s changed in major ways over the years. In the beginning, Zelda looks young and cartoony. Our current Zelda is a total warrior princess and looks much older.

Pikachu

Compared to our other character makeovers, Pikachu is much more subtle in its evolution. The original Pikachu was rounder and had slightly more detail than current versions. It makes sense that Nintendo has been hesitant to make any drastic changes to such a beloved character –– Pikachu’s yellow, slightly cuddly appearance is one of the most recognizable characters in the industry.

If you want to play games featuring your favorite characters, book an event with GameTruck Inland Empire. Whether you’re in Inland Empire or a surrounding city, we’ll come to you and make sure your party is unforgettable. Give us a call at 866-253-3191 or click here for a pricing quote.

Preview: Nintendo LABO

A few weeks ago Nintendo dropped a video of a very intriguing and highly aspirational product (as Nintendo seems to do), Nintendo LABO. What is LABO? LABO is an attempt to capture a foothold in the Maker and STEM (Science Technology Engineering & Math) spaces of Schools and camps by making gaming kits that require you to also build the peripherals that you will use out of tightly compacted cardboard. Nintendo being Nintendo though, this doesn’t feel like a simple ploy to simply sell consoles to people but rather to get people to change the way that we view gaming. LABO will launch on 4/20/2018 with 2 kits, a Variety Pack that includes 5 different builds, and an ambitious robot suit that allows you to move and transform into the Robot on the screen.

What is LABO?

At the products reveal they also announced that they would be holding special preview sessions in New York and San Francisco and I was lucky enough to get a space in one of the first groups to experience LABO. This event was quite a bit smaller than I’m used to, almost more like a highly orchestrated focus group than a mere product presentation. Snacks in cool Nintendo LABO tins were readily available, because who doesn’t love M&M’s, Goldfish, and Gummy Bears, and everyone was seated at work tables in circular pattern facing towards the presentation area. During the event we were able to play with all aspects of both kits, as well as build 2 of the pieces from the Variety pack; the RC Car and the Fishing Rod.

LABO RC Car

The RC Car is very much reminiscent of the Nano-Bug toys that you can purchase. While it may not be the fastest thing that you will ever race (by any stretch), the way that it operates is quite astonishing. You construct the RC Car using the cardboard and then slide the 2 Joy-Con in to the sides of the unit much like you would on the Switch itself. Once the Joy-Con are inserted the screen portion of the Switch turns into the controller. The Joy-Con rumble to life on either side and begin to propel the unit with a buzz. You steer the unit by letting up on one side or the other to turn, or pushing both sides to move forward. Once you “open up” the controller console though, you see that the RC Car is much more than a it’s name implies. Using the camera in the right Joy-Con as it’s eyes, you can instruct the RC Car to go into auto pilot. When it’s in close proximity to an object it can see it will move towards it. If you use an IR reflector sticker though, you can get the RC Car to go anywhere that you want it to go, directing it from feet away rather than inches. Not just that, but it appears that the Joy-Con also has thermal camera built into it as well, making the RC Car the spy surveillance drone that I always dreamed of owning as a kid. All-in-all the RC Car took about 30 minutes to build with my trusty helper Kyle (I was loaned a 10yr old from a friend since my own son wasn’t old enough for the event). I moved the visual instructions forward on the Switch and knocked out pieces and he bent and clipped together the cardboard with ease.

LABO Fishing Rod

Moving on to the bigger build, we were able to tackle the Fishing Rod next. While the RC Car was simple in it’s design, the Fishing Rod is anything but. The ambitious Tree-house crew at Nintendo had found a way to mass produce a kit to create a functional cardboard Fishing Rod, complete with telescoping rod, reel, and a functioning fishing line. We were allowed about 50 minutes to complete the rod and Kyle and I were almost triumphant in completing it within the time limit (we were later told that completing it in that time was a challenge as the standard build time for the Fishing Rod is 60-90 minutes). While it is a complex build, the step by step visual instructions make it’s construction very easy. You can easily move forward and backward on the screen, as well as use the multi-touch function of the screen to zoom in & out and rotate the models to make sure that you’re getting the build done correctly. But what can you do with a Fishing Rod you ask? Well, you insert the Joy-Con into two separate areas and set the Switch screen into “The Ocean” base that you create and you go fishing. As you reel the rod forward and back you can see the hook move higher and lower into the water, going from the high light areas that you would normally snorkel in, all the way down to the “midnight zone” where angler fish and giant sharks lurk. Each fish in the ocean has is own quirks and ways that you have to work them up to the top of the water without snapping your line. The fishing aspect may not be a part of the kit that you will play for hours on end, but it was a very fun build and is a great display of what some of the tech can do.

LABO House

While we only built the first 2, they did have all announced pieces available to play. House uses the camera in the right Joy-Con to see the different cardboard buttons, cranks, plugs you place in the sides and bottom of the house to interact with a tiny monster that lives there (using the Switch Screen to see everything transpiring). You can flood the house with water, add a fan to blow everything around, and create portals to do hilarious things with the monster and his belongings. You can also send the monster to a recreation of the Donkey Kong Country mine cart levels or put it in a hamster wheel to make little candies for it to eat. This was easily the favorite among many of the kids as it had the most options and the monster is very playful.

LABO Motorbike

The Motorbike is exactly as it’s named, a motorbike racing game the uses the motion controls in the Joy-Con to judge how much throttle is applied and how tightly you will turn. I personally did not get a chance to play with this portion of the game, but I can attest that it certainly looks to be a very complex build.

LABO Piano

The last part of the Variety Pack is the Piano, the very first contraption that you are introduced to in the reveal video. The Piano is extremely impressive to see and feel in action. The camera in the right Joy-Con is used to see which keys are lifted and how high they’re went, allowing you to play music. There is also a lever on side of the unit to adjust pitch. There are 3 additional knobs that you can add to the top of the piano (again using the camera to see it’s there) that will give you different options such as cat meows and old men singing. You can also turn the knobs to add and reduce reverb to the music that you’re playing. Side note, the cat meow is both the greatest and most annoying way to play music ever (especially with reverb added).

LABO Robot

The last piece that we were able to use is the Robot, a build and game so extensive that it will be sold all by itself. You use a series of pullies connected to the back pack portion to move the robot, allowing you to walk, punch, fly, and transform. While the build is extremely impressive, the robot was definitely not my favorite game. While there are many things you can do, the actual movement was a little hard to control. The walking was a bit cumbersome and the “tank mode” you can transform into moved a bit too fast and couldn’t be slowed down. Flight was easily my form of movement of choice but you couldn’t perform any offensive moves while ascending. I however am not a child anymore and the kids LOVED the robot, so there’s that.

LABO Garage

After our “play” time, we were then treated to a section of the Variety Pack that hasn’t been announced yet, a programming system. This console that you can enter into allows you to mix and match the different apparatus’ that you create from the pack to create new ways to play. This section also houses additional features such as a Guitar. You can use the motorcycle handlebars to control the RC Car, create new sounds in the piano, and much much more. We unfortunately were not allowed to play with the system, nor were we allowed to take photos or video, but the interface seemed rather intuitive and will definitely help younger kids get a leg up on the basics of coding.

All in all the Nintendo LABO system is extremely intriguing. There are so many possible items you can make that I’m excited to get a pack for my son when it comes out. As a parent we’re always looking for way to interact with our children and teach them, beyond just doing homework and reading to them; Nintendo LABO seems like the perfect answer to the question “What’re we going to do today?”.

Gaming is a personal expression of art, it’s a look into the dream world of their creators, it’s a conduit to hone the coordination of sight, sound, & touch, it’s a something that can make you think long and hard to solve a puzzle or mystery. Gaming is a conduit that many of us use to make friends and bridge gaps in people that we may be acquaintances with. Nintendo always seems to find a way to get more people to embrace video games, something that I am 100% behind. I look forward to future generations of gamers learning and playing with earnest.

Reblogged with permission from ibeatitfirst.com

Original article https://ibeatitfirst.com/nintendo-labo-nyc-event/